Offline Editing
Unreal has a powerful editor within the software but I felt much more comfortable with a workflow similar to my standard VFX working day. Also as the rendering was all real-time, it was easy to export high quality images and bring them into the editor. Once you start using Unreal for your visualisation and film making you’ll find it hard to go back to traditional render practices.
This is how the information looked once I modified the BurnIn settings in the export window. Just enough information and not bombard me with data I didn’t really need. This was especially useful when updating the google spread sheet.