Cloth Workflow
Working with Mayas nCloth solver can be tricky but over the years I’ve found myself designing and building rigs and running lots of simulations on a variety of characters.
To demonstrate my process I’m going back to a personal project called ‘Boxer’. It’s a great example of how a little additional cloth can really elevate a piece of animation.
By no means a step by step, I want to share my findings, show my workflow and how I’ve approached all things cloth.