Abandoned Concepts
Pitches, unfinished concepts and cancelled work.
A CG Armadillo, base mesh built in Maya and the unfinished sculpt in Zbrush, a couple of days work. It was progressing well.
The client ended up using a different Armadillo, flown in from Mexico.
Another creature build, a prehistoric, Anhanguera. I had a few days to mock up a simple post vis shot for a pitch meeting.
The slap comp, rendered using Mantra and composited in Nuke. Possibly my first taste of postvis, really enjoyed the iteration.
A short clip showing the animation and rig tests. The director ultimately went down a more abstract route for the film.
A 2D / 3D hybrid animation test, produced in just over a full day. Dusted off the 2D animation skills, very fun.
Unfortunately, the 2D animation was deemed too expensive for the client.
The first work I produced over in Chicago. It was a pitch that failed to woo the client. The assets morphed into an internal video to help educate clients in all areas of VFX.
Work in VFX has a unique ability to come back again in some form, this time a different character for the packaging company.
Different skill too, I was asked to add secondary animation to the character, used some of my nCloth tools to bring some life to the paper.
A couple of tests to experiment with trying to find a look for a mythical creature that is stalking the main characters during the films final act.
The building of the little creature was for a very quick pitch, and was maybe a day to model and a day to rig it, never got to texturing.
Our pitch was halted before we even got to the FX stage. Funnily enough I went on to work on this film at another vendor a few years later, I did see the final version.