Liminal

Collaboration with Pierre Huyghe for his most anticipated art show to date.

I was approach by Pierre Huyghe’s LA based team to help them out with a series of motion capture cleanup and keyframe animation fixes and splices. I wrote a few small tools to facilitate the transfer from the provided animation to the rig for the work to take place.

The team was based in France and LA and the reviews were held via zoom, the team later relocated to Vience to prepare for the show.

I sent the team a series of screen grabs while we were working to check everything was transferred correctly and they were happy. An animation transfer to an IK rig can lead to certain compromises due to how the IK was interpreting angles. The transfer was around 98% accurate to the source animation.

I was provided a rig and a series of FBXs, I wanted to idiot-proof the process and speed up the time spent ingesting the animations. I wrote some simple code to help, the main script retargeted the input FBX animation and applied it to the rig for editing. The final script baked and cleaned up the animation for export, removed the geo, cleaned up the scene file, so only the skeleton data would be imported into Unreal.

I’ve always thought the script formatting in the Maya script window to be pleasing to the eye, especially when they work.

A couple of instagram posts featuring the work, it was all rendered in Unreal and it looked beautiful.

There is a great article about Pierre and his work in the latest edition of the Ursula magazine. I’ve applied my skills and ideas in many avenues in the creative world and I pride myself on being versatile. In the current modern paradigm - diversification, I believe will help me to secure many more wonderful collaborative opportunities in the larger art world.

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Our Kind of Traitor